It was recently reported that Facebook is looking to bring Assassin’s Creed and Splinter Cell into the fold of their Oculus VR titles.
So you’re going to tell me, that the only iterations of Sam Fisher we’ve had for the past six years are gonna be a more than likely shitty mobile game, a couple missions in GR Wildlands, an easter egg in Far Cry New Dawn and now this bullshit. How in the fuck have the higher-ups at Ubisoft allowed that? One of their most beloved protagonist from arguably one of their most cherished IP (AC is a close second with Far Cry in third imo) hasn’t seen a full game in far far too long. In the drought, we’ve had six Assassin’s Creed games. Does anyone else find that a little excessive? I think they could really do something special.
An older Sam like we saw in Wildlands with an almost Old Man Logan kind of delivery could really work. I’m referencing the parallel of a very dangerous man potentially approaching the end of his rope. It could literally be a send-off with Sam dying of something or finally deciding to get that midwestern ranch he’s always wanted. This is, unfortunately, going to be the weakest of the sections because as far as storytelling goes I blow hot wet ass at it. My only problem with the whole dying thing is now that RDR2 has come out everyone is going to scream “ ArThUr mOrGAn” and that’s what happens when a game like that comes out. That doesn’t mean that is can’t be done though. The fact of the matter is, canonically the man is getting on in age and his tale has to come to an end somehow. Literally, almost anything is better than Sam Fisher walking off into the night without so much as a goodbye.
Level Design and Gameplay
Open levels (levels, not open-world) that let you take advantage of the environment much like BreakPoint is currently parading. Hide in water, foliage, tree lines, crowds. Really let the player go about these missions how they please with some/most missions requiring stealth with occasional levels where the player can cut loose a little. It would be amazing if they could orchestrate some kind of broad daylight stealth mission where Sam needs to kill in the open while remaining inconspicuous. Throw a little of that schweet Wickian gun-fu with the Execution system and that sounds p compelling to me personally. Even at age 50 I can see Sam still dispensing a gratuitous amount of ass beatings. I’m not saying he has to be yolked to the gills but as a dude who deals in wet work, he could probably still swing for the fences. He isn’t exactly eating twinkies all day. All that unnecessarily said, his age could play a factor in expending energy at a higher rate or having to avoid extended conflict. To compensate, perhaps our boy has a few new tricks up his sleeve like a modular pistol that allows light modifications or maybe some heavier ones if they can fit the SC tone. I’m thinking Cornershot firearms if used sparingly could be a fun touch, suppressed combat shotguns for mildly crowded rooms. Hell, bring back the EMP crossbow thingy from Blacklist. Maybe even another shot at the heavier outdoor combat they tried in Blacklist and Conviction. Yes I know I’m taking from older games but that’s just it; when the history of this franchise is as deep as it is how can you not go back even if it is just to pull from the “greatest hits”. None of that flashback tutorial mid gameplay bullshit I just want the sneaky sneaky and the shooty bang dammit. Save that shit for the cutscenes. It was a decent idea I just think it was executed poorly.
Since Ubisoft loves RPG mechanics so much…
Okay Ubi ya like fisting those RPG mechanics real deep into games that don’t need it, but what if you actually put thought into it and made it work for the game instead of vice versa? What if instead of dumbass damage wicking enemies, a fucking headshot on bare fucking skin is a kill! Do not bloat the gunplay, push the intensity, push the realism. Instead, what if Sam had two or three disciplines or talent trees “First Blood” could be one focussing on “loud” combat which would force players to get in close to avoid alerting everyone in stealthier situations due to them being predominantly ready for firefights. “Chigurh” for a heavy silencer and stealth focus but lack of viability in the same open firefights (less range/ damage cause video games?). “Kingsman” would be the last one (maybe not the best movie parallel) but something more tech and gear focussed that may lead to a more hands-off approach to taking down enemies ie Cornershots, some mild form of smart pistol no Titanfall shit, you get where I’m coming from. You would lock into one of these styles but the reward would be class-specific weaponry and I’m talking the entire arsenal. Each tree would have their own slew of weapons(25-30) that fit the bill of each playstyle and encourage replayability. Maybe you can dabble in up to two but each tier of skills unlocks a number of weapons associated with said classes. Once you beat it one or two times you get the ability to have access to all the trees but having to pick and choose skills and having the entire library of weaponry at your fingertips. Whichever is better. Is the idea really rough around the edges? Sure, but god dammit at least I’m trying. Where you at Yves!!